![]() Infinite replayability: the game is never the same experience twice!.Amazing graphics and soundtrack, plus a bonus music video.Browse Crazy Daves shop for special plants and tools to stem any zombie assault.Open the Almanac to see all the plants and zombies, plus amusing facts and quotes.Earn 49 powerful perennials and collect coins to buy a pet snail, power-ups and more!.Battle 26 types of zombies including pole-vaulters, snorkelers and Zomboni drivers.Conquer all 50 levels of Adventure mode through day, night, and fog, in a swimming pool and on the rooftop.Play five game modes: Adventure, Mini-Games, Puzzle, Survival, plus the stress-free Zen Garden. ![]() Obstacles like a setting sun, creeping fog and a swimming pool add to the challenge, and with five game modes to dig into, the fun never dies! Beating years of sales in two weeks is astonishing, even for a switch to free, and Popcap may end up being one of EA's most valuable acquisitions.įollow me on Twitter, subscribe to my Forbes blog, and pick up a copy of my sci-fi novel, The Last Exodus, and its sequel.Zombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you’ll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks. ![]() The average amount spent on free-to-play games is rising, and if they can convince even a fraction of their player base to spend money on the title, they'll eventually make more money than they would have otherwise with dramatically increased sales. Still, when you add up all these things, even if they're not terribly appealing on their own, they may result in some significant cash for EA, specifically when simply so many games are sold. One or two may be worth it, but spending $20 for the whole package is more of an act of charity than necessity in the game. To unlock these plants you have to pay about $3-$4 a piece. It's never a good idea to offer items that are only available through cash purchases, and I wish that I could take my 12 hours of gameplay and spend my 30,000 on maybe ONE of those plants instead of cheat codes, but no dice. Plants that you knew and loved in the first game, and that are no longer available anywhere else unless you buy them from the store. Again, it's a cash cow by preying on player impatience and frustration, but nothing but irritating from a gameplay perspective.įinally, you can pay for individual plants. Thankfully, PvZ 2 has avoided Candy Crush's other pay mechanic, where if you fail a level you must wait an extended period of time to try again, or pay to skip the timer. Paying to beat the levels of a game that are remotely challenging would seem to defeat the purpose of said game. Finding keys and stars to open doors and stargates is actually the most fun part of the game, and it's unclear why you would pay to skip that sort of content. It's worked well for that game (which makes something like $400,000 a day off its microtransactions), but it's not really worth it here. Then there's the Candy Crush philosophy of paying to unlock higher levels quickly. Perhaps not everyone shares my standards, but it's not something I'd ever spend actual money on. Therefore, I've stockpiled 30,000+ coins without touching any of them so far, and I don't plan to. I shouldn't be able to click a button and auto-win after I screwed up. I didn't play properly and should be forced to try again. If zombies have broken through my line and I'm about to lose, I made a mistake. But these insta-kill power-ups, even purchased "legitimately," feel like cheats to me. Sounds like pay to win at first, but you collect coins at a pretty solid rate throughout the game and can buy them yourself through the sweat of your virtual brow. You can buy coins, which allow you to purchase super power-ups during the game that allow you to auto-kill any types of zombies with a few finger gestures. There are only three main avenues of microstransactions in the game.
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